There’s probably some relationship between the quality of the experience and the size of the possibility space. Even if it was between the player controlling it or it being random, I still would want larger space in either case…Because I think you could always make the possibility space larger at the expense of the plausibility or the dramatic potential, or the quality of the experience. For me the size of the space is paramount. I would much rather build a system where the players are in more in control of the story and the story possibilities are much wider. While this interview was conducted before the failure that would-be The Sims Online, a sim-universe MMO, Wright shared some interesting insight into what his view of the future of the franchise would be. Only in 2002 could The Sims Online be taken seriously with Comic Sans as a default chat font. Back in 2001, the Game Studies journal conducted an interview with Will Wright at Maxis, aka the mind behind The Sims, SimCity, SimAnt, and more. User driven content and world-spontaneity has always been a desired feature on The Sims‘ horizon. If we go way back, this design philosophy has almost been with The Sims from the beginning, and it seems to me that these kinds of cheats are not really cheats at all. Despite efforts to contain the modification of The Sims, sites like these continue to prosper, providing content to the community where EA and the gallery cannot. In the end, by including a community gallery within the game itself, EA encourages its players to pay for the game itself, and its expansions (the gallery is not available through pirated versions), as well as discouraging players from reaching beyond their borders for content, via sites like ModTheSims or TheSimsResource. The developers on the other hand, may risk financial loss over user-created content that mimics things they’d otherwise charge you for. The players could run themselves the risk of downloading harmful files or corrupting their game beyond repair. When a mod system is detached from the game itself, any number of issues can arise, both for the company and for the player. What we have to consider alongside this seeming embracing of “cheating” and “mods” within the native client of The Sims 4, is that the company is attempting to exert control over its modding community. For example, the modding community already had versions of cat and dog companions (within a very limited vein) before an official expansion was ever released to include them. They’ve been the source of providing new hairstyles, clothing options, furniture, houses, meshes, and a whole load of features before the game developers themselves included them. Practically since its inception, The Sims generated a very active modding community. Their endorsement of cheating comes alongside their in-game promotion of modified Sims and Lots (houses/businesses/community, etc.) through the Community Gallery. Further still, the game doesn’t penalize you for using cheats of any kind, and achievements in the game continue to record as they would if you never typed the key at all. By so doing, they are acknowledging a number of ways for players to consume their content, and allowing people to use it as a building or design sim, rather than just for playing house. Strap in as we show you not only how to cheat in The Sims 4, but tell you a few of our favorites The Sims 4 cheat codes ( EA, The Sims 4)Ĭan these kinds of cheat codes even be considered “cheating” if they’re considered an endorsed part of the gameplay? Rather than allowing for extra lives or level skips through an implicit playtesting model, EA has gone one step further and condoned the use of their cheats as an active alternative to play. Not only is it easy to access, but it’s even something we kinda, sorta, actually encourage. Further still, there are plenty of things that the early entries to the franchise required you to do via console command, such as stopping aging, that are now features in the normal ‘settings’ of The Sims 4.Ĭheating is a big part of the game. While they were never so obviously discussed by the developers, the existence of easy-to-remember codes like “rosebud,” “kaching,” or “motherlode” for more money, always seemed to suggest that they were ‘in the know’ in giving these tools to players. While it might be front and centre on their website now, The Sims franchise used to have its own share of community shared and pseudo-mythological cheating console commands in circulation. Straight from EA’s official The Sims 4 website. Where they differ greatly however, is their stance on cheating. Both WoW and The Sims have notoriously supported modification to their videogames over the years, even going so far as to convert existing addons or mods into actual features of later gameplay. I guarantee that no two User Interfaces in World of Warcraft will be quite the same.
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